![]() ![]() VAC enabled servers do not keep a modded player from joining. If the user encounters issues with mods or with the game after uninstalling mods, they should update their game cache in their Steam Library or reinstall the game.Īs of September 2019, there is no system in place preventing users with mods from joining public games. Before downloading mods, the user should read a mod's installation instructions on their respective ModAPI page and check to see if a mod requires other mods to be installed before using. Otherwise mods are generally safe to use. Users are encouraged to back up their saves before installing mods to their game in case a mod corrupts previous save files. ![]() ![]() Updates to the game are likely to cause errors or conflicts with mods. They are not officially supported by Endnight Games. Mods are to be used at the user's discretion. If there are any issues installing mods or removing them, you can verify the games cache to fix the game. It allows for easy installation and removal. Other mods are more advanced, such as adding several RPG mechanics to the game like classes and spells.Ĭurrently, ModAPI is most likely the only way to add mods to The Forest. Some mods may be as simple as spawning additional enemies, implementing a cheat menu, or reducing resource requirements for buildings. Mods may change, improve, or alter the game in a multitude of forms. As of 2022 there is also a The Forest Nexus page, and no Steam workshop support.Ī launcher for ModAPI hub is available for download from the website to automatically install, manage, and remove mods. As of September of 2019, the Hub is the primary source for all mods for The Forest. Similar to Nexus or Steam Workshop, the Hub is a collection of various mods developed by players. There could of course be compatability issues between selected mods or bugs within certain mods themselves, so probably it's about as safe as any other mod as long as you are selective about what you use and stick to the well developed mods that are properly maintained and fully functional.Mods can be found on and downloaded from the ModAPI Hub. ![]() As for whether it's safe in the sense of stability, that would likely depend on the mod(s) chosen. I highly doubt the use of mods on a private server would result in any infractions even after the anti-cheat is introduced, especially since the majority of the mods available are just normal game-enhancing mods and not trolling programs (Though there is always the potential for accidental action, like workshop content available from steam can result in you getting a ban on dying light because of their system, even some of the content released from the developers themselves as dlc had that issue in that game specifically). I'm not entirely sure what you mean when you ask if it is safe to use them on a private dedicated server, as in you don't want to get banned or will it mess with the files or server itself? I don't believe Endnight plans to issue something like bans for mod users, they seem to be fairly accepting of mods, but are introducing an anticheat to prevent issues like the greifing mod being used so commonly against people who would rather have no involvement with mods. ModAPI is, to some extent, supported by the developers (not as in they develop it, but as in they are aware of it and even have a forum in here dedicated to ModAPI related bug reports and ensuring continued compatability). I don't personally use the mods but a few friends do and so far they haven't had malware issues as a result of downloading mods from ModAPI. I'd just be careful about clicking any ads or unintended links while using it. ModAPI is the source for most who get the mods for forest so I imagine it is relatively safe despite the malware flags. ![]()
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